TextureMappingPrimativeTransform Property |
For primitive based mappings, these transformations are used to map
the world coordinate (x,y,z) point P and surface normal N before it is
projected to the normalized mapping primitive. The surface normal
transformation, m_Nxyz, is always calculated from m_Pxyz. It is a
runtime setting that is not saved in 3dm files. If m_type is
srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Syntaxpublic Transform PrimativeTransform { get; set; }Public Property PrimativeTransform As Transform
Get
Set
Property Value
Type:
Transform
Version InformationRhino for Mac
Supported in: 5.4
Rhino for Windows
Supported in: 6.8
See Also